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Video Game Executives Aren't Kidding Around With Ratings System Entertainment: A coalition of 100 industry leaders tells Senate of plan to self-regulate sex and violence in products.
[Home Edition]
Los Angeles Times (pre-1997 Fulltext) - Los Angeles, Calif.
Author: AMY HARMON; JUBE SHIVER JR.
Date: Dec 10, 1993
Start Page: 1
Section: Business; PART-D; Financial Desk
Text Word Count: 852
 Abstract (Document Summary)

The film industry adopted its voluntary rating system to escape government regulation after a Supreme Court ruling in 1968 gave states and cities the right to prevent exposing children to certain books and films. Jack Valenti, president of the Motion Picture Assn. of America, remembers quarreling with studio executives over the content of films that increasingly reflected the turbulent culture, such as "Who's Afraid of Virginia Woolf?" and "Blow-Up."

Games such as Mortal Kombat, Night Trap and Splatterhouse 3 are forcing the ratings issue in the video game industry. Night Trap, a scene from which was shown at Thursday's Senate hearing, is a realistic-looking vampire game released by Sega in which young women have the blood drained from their bodies.

[Howard C. Lincoln]'s comments contrasted with those of Bill White, a senior vice president at Sega. White argued that violent video games such as Night Trap are intended for, and marketed primarily to, adults.

Reproduced with permission of the copyright owner. Further reproduction or distribution is prohibited without permission.
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