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MIT lab helps designers reimagine video games
Boston Globe - Boston, Mass.
Subjects: United States; Research & development; Schools and educational services
Author: Baard, Mark
Date: Mar 8, 2010
Start Page: B.7
Section: Business
Abstract (Document Summary)

GAMBIT's researchers, a collaboration of artists, historians, writing instructors, and educators, are mostly interested in breaking away from gaming conventions: the princess who needs rescuing, the shady merchant with the weapon you must get to survive the next chapter, the mushroom power-up. [...] some console makers prefer to share their software development kits exclusively with video game publishers, whose games unfold with a predictability that they, and shareholders, find comforting.

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